v1.2: Fixed issue where straw types couldnt be. INFO: Using this mod together with mods such as Seasons, Straw Harvest, MaizePlus, etc will render those savegame unusable since too many fruits are registered - please avoid this. The mod only works in conjunction with Global Company. StrawMe: Adds the following straw types to the game as windrows and allows them to be baled in square or round bales. (Chicken feed, horse feed, pig feed, cow feed, seeds, fertilizer, lime, liquid fertilizer, pesticides, diesel, liquid manure, fermentation residues, water, milk, acetic acid, urea, wooden beams, wooden boards, wood chips, empty pallets, wooden barrels, eggs, wool, honey, Salt, tree seedlings, poplars, sugar cane, molasses, charcoal, packed bark mulch, packed compost, packed potting soil, packed wood chips, chipboard, wooden boxes, sugar, icing sugar, sugar syrup, twine, bale twine, bale netting, cloth, packed pellets) Loose straw also doesnt store easily aside from the barn, and unless you want to have half a dozen or so while waiting on a decent straw price, stacks of bales is more space efficient and less costly. The rootCrop building can store potato, sugarbeet and sugarcane. Loading wagons are also fairly small, and the autostack will move 64k of straw easily.
One warehouse without script in which pallets can be stored manually, the second with script for the storage of AgraZ products.Īll currently available AgraZ products can be stored in the warehouse with Script. Storage building for straw, hay, chaff, silage and also TMR.
This mod brings 2 warehouses into the game.